12/28/2022 0 Comments Inmost game review![]() ![]() Or the game wouldn’t register I swiped (which, to be fair, I may not have been pressing hard enough in an effort to pull off the dash as fast as I wanted to) and the knight would just take a step instead of dashing away. Sometimes the quick-stab morphed into an elaborate attack that cost me the half-second I needed to dash out of the way. Managing those combat situations was frustrating. Near the end of the game, the knight faces swarms of enemies that require the knight to move in and out of enemies’ attack ranges usually with just enough time for a quick stab before they have to dash out of the way of the enemy that was moving in behind them. I’d run over to an enemy, tap-tap-tap, swipe the knight out of the way to avoid the enemy’s attack, and move the knight back to melee range to finish the monster off with another few taps. Swiping your finger causes the knight to dash in the direction of the swipe, but if you’re not fast enough the knight will just take a step or two in the direction you swiped.Įarly in the game, when enemies are spread out or easy to dispatch one-by-one, dealing with the tap combat was fine. With the knight, tapping is how you swing your sword and use your grappling hook. The controls weren’t an issue for any character but the knight. Slowly sliding your finger to the left or right causes characters to move in the desired direction. The touch controls worked well enough for the slow-moving parts of the game, which are about 70% of the gameplay experience. I don’t have a controller for use with my iPhone or iPad, so while playing Inmost I used the touch controls the game has built in. I mention the platform because players choosing to try the game using a console controller (or a controller that works with an iPhone) will likely have a more enjoyable experience than I did attempting to control the combat with swipes and taps. Inmost is set to release on the Nintendo Switch and on Steam, but no release date is posted at the time of this review. I played Inmost on my iPhone, via Apple Arcade. Inmost isn’t trying to build tension with it’s preemptive warning about the content of the game being upsetting for some players - that’s a legitimate trigger warning. Inmost is a dark game that deals with some serious mental health issues, but the shadow of depression is darkest. With that said, maybe “pleasant” isn’t the best word to use. ![]() By the end, those stories are interwoven with a few twists that pleasantly surprised me. Inmost tells a handful of different stories at the start of the game. That depth is not something a brief trailer can convey. While the spooky stuff makes for better trailer fodder, it’s the game as a whole that will leave the biggest impact on you. Don’t let the trailer fool you - Inmost’s trailer leans heavily on horror elements, but the game digs deeper. ![]()
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